For a university project we want to use the Metahuman facial rig on our own characters. So far I have managed to detach the head joint from the Metahuman neck in Maya and attached it to a root joint at the centre of the world. I have also managed to import some mocap animation from LiveLink and applied that to the…
We posted here awhile back, and have more work to be done. So we need a good animator! For some background, we are Afterisk, an indie team working on a turn-based strategy game in Unity. We are looking for a short-term freelancer. You can work from anywhere. We have a character that is modeled and ready for rigging and…
I am a 3D Rigging Artist looking for freelance or full-time work. This is my demo reel: https://www.youtube.com/watch?v=JC6fZgDPUqA <br> <i><span>Contact me via e-mail : m.hakanytc@gmail.com</span></i>
A quick and fun weekend project! Made a cute little SciFi Mining Rig. https://www.artstation.com/artwork/AEEGm Modeled in Max, Sculpted in Zbrush. Rendered in Marmo. Was fun fun fun.
I made this 3D game art inspired by a illustration by artist Joseph Geesung Kim. Whole project with animations and more info you can check here - Artstation project About process I have done a lot of work learning how to best create and set up a rig for a character. I learned a lot of new things. I got so deeply into the…
Hi, first of all - not entierly sure if this is the place to post questions about rigging but I'll give it a shot! I'm currently working on rigging a boat (polynesian proa/outrigger to be specific!) but I can't seem to get them sticks articulate the way I want. The yardstick connects to the mast and to a rail along the…
Hey everyone! I would like to show something I'm working, this is almost all animate by sliders, with expressions and scripts I hope you glad! Tks! [ame=" https://www.youtube.com/watch?v=bJpe3ceGIcw"]Iron turtle - Rigging - YouTube[/ame]
I'm having problems with rigging in zbrush with the zspheres. For some reason I cannot transfer the details from the model I want to pose. I merely get a smoother version of the low poly model. Does anybody know how to fix this issue?
yeah I was thinking about rigging bruces holster/gunbelts and was wondering what the best way to approach this would be. I want his holster/ammo pouch to flap about while he is running. (It will be exported to UDK) same with his police badge, should I just skin it to his leg?
I was messing around today in max 6 and built this ammo feed chute; anyone know how I can rig it? The tabs sticking out the ends are spring steel that flex and make the chute springy, the sections connect with each other via four hooks. The chute has to be able to bend up, down, side to side and twist along its length. I…