Ye, I exported a model from max to modo then back and now the model has some random colored polygons. What's going on? It doesn't seem to be vertex shading or a texture so what else is there? Deteaching the mesh to a new object fixes it but I'm still interested to know where the information was comming from?
Hey Polycount, I'm trying to export skeletal animations for a character from 3ds max and import them into UDK. I've try'd using the FBX method but when imported into UDK the mesh is completely broken although the animation does seem to work (as far as what i can tell from the mesh squiggling around). Now after giving up…
I'm looking for a description of the checkboxes in the .obj export settings in Maya? Some of them are obvious, but some are not. Does anyone know? Groups: Point groups: Materials: Smoothing: Normals:
Hi,I've tried to login to Allegorithmic's forum, I've wrote letter to support and I've searched in net but my problem isn't solved yet so I write here.Well, my problem is that in Substance Painter I cannot export textures of materials which I made in Substance Designer but with the Substance Painter's base materials.…
hey guys i have jsut animated my character's walk cycle in maya. i also have several other animations for him that work fine in udk. when i import the walk cycle to the animset ediotr in UDK he is in the first pose like you would expect. When i click the play button only his fingers animate. im not sure what could be wrong…
with this t-shirt, I have a problem. I made a tshirt in a v-pose'd character. I exported to Topogun for retopology and (im still new to Topogun, the camera controls are bit awkward anyway) I found it difficult to do the areas under the arm pits. So I reposed the t-shirt in a classic t-pose but I find the t-pose causes…
Hi Guys, Do you know of a way how I could export all settings of my Maya. I have a bunch of different settings at home and it would be really handy to be able to import it somewhere including the tool settings grid settings etc. Cheers.
Hey all, I'm currently just messing around with getting a detailed tree inside UDK, I've used slide normal thief (I'm not sure if I've done that right in the first place - but looks okay) and I'm bringing it into UDK. As for the problem, I'll let the image do the talking: EDIT: I'm finding that my vertex normals only work…
Hi There,This is the first time this has happened, I have exported a mesh to be textured with Quixel Suite2, using CS5, I have used .OBJ and .FBX formats.And in both cases I can not see the mesh at all. Thanks
Hi there. This is probably a really simple solution but I’m such an amateur that it’s taking me hours and I’m getting nowhere. I’m trying to export this rigged and animated cat from 3ds max to fbx so I can work on it in maya (which I’m more familiar with) and eventually into Unity. I’m getting numerous errors and mesh…