Home Unreal Engine

broken animation export/import

hey guys
i have jsut animated my character's walk cycle in maya.
i also have several other animations for him that work fine in udk.
when i import the walk cycle to the animset ediotr in UDK he is in the first pose like you would expect. When i click the play button only his fingers animate.
im not sure what could be wrong ive tried alot of things to fix this.
these are my current export settings in maya. i figure the problem has to be there because i reimported some of the older animations and they still work fine.
Thank you in advanced for anyone who can help me

x8C5L.jpg

Replies

Sign In or Register to comment.