NikhilR, you lost me. I don't really understand where you are going with ur argument. Your calling work done by top Srs at AAA companies student level work? Anyways, I just know how I view candidates coming in for jobs at companies that I have worked at. Folio always comes first. If the folio is solid, then connections,…
Hi! Love how the eyes and skin looks, very creepy! Love what you are doing with the hair also (does needs more work to connect the side braids to the scalp which you mentionned) I definitly agree you could add every more polygones to her overall, you can still feel the polygons on her ear especially, her chin and the…
Google for a program called "SharpKeys". You can use it to remap keys on those Apple keyboards to be more Windows-like. My bigger concern would be Bluetooth. I had one of those keyboards myself and it would regularly lose connection, requiring you to pair it again. Other people I know had similar problems. Do some research…
well "real" scalemail kinda just looks like this. or this. you can easily just make the mail go all the way around like a normal chain mail skirt in real life. but my crit wasn't really aimed at the leather straps, but the small dots on the plates. usually scales are overlapping with each other, thus covering any visible…
I have 3 maps connected to 3 channels on a Vray Mtl: 1) Diffuse Color >> 2) Reflection Color >> 3) Amount >> but for some reason the render looks like this (The goal is to make the crown shiny) I really need help, I am using Maya, Thank you!! If you want you can add me on skype to help me with my issue, yaniv106 is my…
Small update. Made everything a bit more beefy and figured out that I could have the bolt up front. The cylinder in the middle will be a thick rod that connects to the bolt. Actual bullet is the larger one up top. The rest are from the previous update. I feel like I may have lengthened it out up front a bit too much. Will…
Idk what problem is , since i haven't done AO mapping before.. However i remember hearing/reading somewhere that: 1. You must not overall uv plains, unless it shall be "the same" on both sides..( symmetrical models) 2. The UV- plains need to face the piece..that it's connected to..OR it was that ALL should face the same…
Hey man, I would try and break it up into more parts and think about functional things you can add. For example when pipes intersect, model around them and explain how they connect, maybe make a few kitbash functional parts to tack on top of the modular bits. I think something twice as wide as you have now could help too…
Well that depends on what program he using, or what he plans on what he want to do. I know program like maya, it would be great to know python and mel script to create custom tools. Unreal Engine 4 is C++, but they have a Blueprint system. It's pretty much a build in visual-template node program. In which you plug in and…
Oh... torso proportions look off because of the armor, I had a specific request to make it look buff as heck, in actuality her body looks more like this, which is still far from ideal proportions but you still get the idea. Terrific feedback btw, thanks. I'll surely get you back on that. @PyrZern: the seams on the boots…