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Need help with AO map in maya.

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Hi everyone, i have a lowpoly model, i want to bake Ao map in maya but it's look weird.
It's looking normal in font, but have many black face behind.
Update: i put the view in font, it's bright in font and dark behind aand view on top, it's bright on top, dark in bottom. 
Please help. (sorry for my bad English)





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  • Thessera
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    Thessera vertex
    Idk what problem is , since i haven't done AO mapping before.. 
    However i remember hearing/reading somewhere that:

    1. You must not overall uv plains, unless it shall be "the same" on both sides..( symmetrical models)
    2. The UV- plains need to face the  piece..that it's connected to..OR it was that ALL should face the same direction ( north).. i mix those two

    I may be wrong, my memory is crap..
  • kienl194
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    Thessera said:
    Idk what problem is , since i haven't done AO mapping before.. 
    However i remember hearing/reading somewhere that:

    1. You must not overall uv plains, unless it shall be "the same" on both sides..( symmetrical models)
    2. The UV- plains need to face the  piece..that it's connected to..OR it was that ALL should face the same direction ( north).. i mix those two

    I may be wrong, my memory is crap..
    I sure that my Uv and mesh is fine, when i change the view while baking the black face change :(
  • seb3d
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    seb3d polycounter lvl 11
    try setting the normal direction in your bake settings to surface front instead of face camera!
  • kienl194
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    seb3d said:
    try setting the normal direction in your bake settings to surface front instead of face camera!
    i'll try it. tnx
  • kienl194
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    seb3d said:
    try setting the normal direction in your bake settings to surface front instead of face camera!
    It's works! Thank you very much! :D


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