I'm currently in college (computer science 2nd year). I am learning 3D modeling in MAYA , texturing and little bit of composition from last 1 year. So , at the time i'm in college (for next 2 years) i want to start working as freelancer and do some small work. Where should I start searching for works? I can do hard surface…
Been having a few issues with Curvature maps not working on my latest piece of work. I'm doing a large portion of the work flow from nDo, dDo and using the nDo map converters as the work house to create most of the maps needed to plug into dDo The first piece was a pretty simple Pillar, I did have some issues with unwanted…
Hey all! I'm available and excited for any work you might have. I am primarily a generalist concept artist with skills designing environments, characters, props, and creating concepts in both 2D (preferred) and 3D. If you are interested in working with me, check out my portfolio here: https://www.ekpap.com Name: Pierce…
Hey guys I need some advice from you guys. So I'm working as a full time 3D Artist in games here in Pakistan and I have got this opportunity to study 3D Environment art course online (that will hopefully help improve my Environment Art skills) but the thing is I am already working a full 9 hours shift job and for this…
Hello! I'm a games animator living and working out of Melbourne, Australia. My rates are negotiable, but I do not work for free or for unpaid rev-share. Here's my reel http://vimeo.com/227599328 Available for freelance work, in house or remote. Message me here, or shoot an email through to joe.toole90@gmail.com Looking…
Hi everyone, I'm currently working on my hard surface game art portfolio and was wondering if anyone had any insights on what workflow is considered industry standard so I know which one to focus on, or does this actually matter? I've always been under the impression that as long as the art looks great, is optimised and…
Its been a very long time since I posted anything on here, uni work has taken up most my time. Been working on a small personal project over the last few days which im hoping to expand in the summer. Here is some of my uni work from semester A if you are interested :) 2D: 3D: Its mostly pre-rendered film type stuff so I…
My opinion is to include animation where it makes sense, if there's fx or animation in the asset. Otherwise it's generally a waste of the Art Director's time. Working as someone who has hired teams of artists, it's a time-consuming task to review a lot of artists' portfolios, and there are definitely portfolios that do a…
Designed this character to be an executioner in a tabletop game project I'm working on. Her role would be to dash in at the right moment and take out the enemy's mechs with her harpoon battering ram thingy majig. I feel like i'm going in circles however, would love any input or advice you might have to help me bring this…