Hey guys, So after much forceful hair removal and throwing of teddies into the corner, I thought I'd ask how you guys would approach modeling this particular shape. I've created a rough guideline shape using splines in Max, and am now scratching my head as to how to get this into a workable mesh. I've been staring…
We are currently expanding our horse mobile game. We now require hand painted textures for our Arabian horse model. Job outline: 5 natural textures for the new Arabian horse breed. Along with 2 magical textures. The horse model and UVs already exist. This is purely a texturing job. Normal maps are not required, however all…
Hello everyone! I've been working on a project that is based off of a concept from Diablo III. I kind of used this project to learn more about different processes/workflows and I do have to say, I've learned quite a lot! As you notice, this is not a recreation of the concept and just more of a reimagining. Most, if not…
Time to post up the early screenshots of what I have been working on at weekends for the past few weeks! The environment I am creating is a remake of a beautiful little place from The Legend of Zelda: Twilight Princess. Nestled in the streets of Hyrule Castle Town sits a house called 'Agitha's Castle', a place where you…
cView Studios LTD is a start-up founded by game industry veterans with over 20 years of experience who are still driven by a strong passion for game art and technology.We're
looking for freelance artists to participate in creating AAA visuals for
our clients, currently mostly hard
surface work. * You should have several…
I'm working on a model where my aim is to create entirely hand-painted textures - no procedurals, smart materials etc. The idea is to create a very simplistic rendeition without baked in AO, normals, rougness and the rest of it. Instead, I want to paint my highlights and shadows and render the final output in Marmoset…
I'm almost done with this bipedal rig, but I have one last thing I'm trying to set up that I can't find a tutorial on. I want a setup where the upper leg control can move the whole leg, including the foot, and I also want this control to be able to follow whatever changes happen to the leg bones as well, so it can fit…
I think you've already got a good understanding of how this kind of anime post-processing works based on your initial post (a faint blurring on a duplicate of the lines layer, some glow effects on the flats, some color correction, and so on). But, attempting to recreate it on your own lines and flats loosely based on a ref…
- updated i think this one is it, haven't used it in a while. Here is my little quick hand paint help for what it is worth. Some might not think it is possible to achieve texturing with zbrush but i managed to pull it off quite a few times and with lazy brush being so awesome it works out the best for me, the only thing…
It depends on the camera, but ill talk in general For the ankles. If you have a hexagon that is supposed to be a cylinder, just make it a hexagon. If you cannot do a shape, then dont. Either its a perfect hexagon screw or a terrible ring, and for me the choice seems obvious. But this again depends on the camera. It is good…