Hello everyone, here is a wip I am working on of an over weight more cartoony man. I am kind of at a block where I am not sure where I can take it from here to add more character and detail into the face to really make it so non generic. Any help/comments/advice would be awesome.
Hi all, I've searched extensively to help me fix my problem but to no avail, so I figured I'd bite the bullet and create a thread. I have a few modular sci-fi wall piece I am using for a current environment of mine, but I am having some weird smoothing group issues either in my normal maps from when I bake from HP mesh to…
If I had to guess, I'd say it's because zbrush uses whatever level of subdivision for the bake that you tell it to, unlike a standard 3d application which let you specify a different mesh for the high/low versions. This isn't a problem if you plan on using the lowest level of subdivision for the final mesh, but it becomes…
Yup, tho the current one at work doesnt belong to me so i haven't 'modified' it yet. I have mod'ed my graphics tablet tho I pulled the bottom off a plastic keyboard and sawed off the extender legs. I shaped them and roughed up the edges so they would form a good bonding surface and glued them onto the back of my tablet,…
how do you get texture for bread? (i'm curious bc it looks all unique + bread is not flat) When i say flat I mean flat images from cgtextures and such.
Hellos :) thought I'd set a thread up instead of spamming elsewhere :) Also I'd very much like to have some crits as I'm now going out of my safety zone and doing current gen art after half a decade of doing hand held and previous gen console games. I've started work on the Splash Damage art test - This is the big one as…
hi everybody ...I doesn't post and contribute really in this forum but as try to get a bit more skill into modelling i hope i will can participate a bit more from now.. anyway i wanted to show you a model i started recently to have some feedback about what's wrong or not etc... the character is based on a comics marvel bad…
Even if you clean the canvas manually (ctrl+n)? And what about the flat render, is it red too? If flat render is ok, then you can apply flat material manually.
There are a few FBX export tools floating around. I wrote this one specifically for use with Unreal4: https://dl.dropboxusercontent.com/u/2336353/FBXport_v1.02.ms Set the path: CLick the [...] and browse to the Unreal Project. Usually C:\Users\USER_NAME\Documents\Unreal Projects\MY_PROJECT No need to target the content…