So I wanted a place where I could journal my art endeavors. Been really bad at applying concepts that I seem to spend hours researching and reading about:poly122:, so I figured what better way to apply them than in a public forum so here we go! Much Crits appreciated trying to learn as much as possible. tl;dr Practice Good…
Right off the bat, I have a very small budget for this. I'm working on a 2D game that only has a single member on the team - me. And I'm a lot better at coding than I am drawing. Payment / Sheet I have very little money to spare, but I still want to pay someone for this work so I am very open to negotiating. Payment can be…
Good work so far! I agree with the comment of her face being too narrow. I also think you could push the small detail in your diffuse (I have this issue too, so I understand). For example, I can't tell what kind of material the blue stuff on her armor is supposed to be. It seems kind of stone-y, but I'm not sure why she'd…
Well, I'm probagly not the best person to tell you the exact brush, but I can explain you what you see and you can reverse engineer it. The first thing that came to my mind is that I'd like to see a clay render from these... After leaving that, I would concentrate to what you can see on these images. Bigger and smaller…
okay, ive made some changes to the textures, although i uploaded them over the old ones... i can repost the old textures for comparison if needed. so basically the textures in the original post are the ones that are the current iteration. stone textures were darkened and "grout" was added to stone bricks. alpha + render…
I think the bottom/top of the barrel still looks like concrete, it is too grungy. The side of the barrel is good. What kind of geometry are you using for those thing wires? You could probably get away just using a plane with an alpha map on it. Last time you showed a wireframe shot of the scene I noticed the stones may be…
Here's how I might do it. Ground: -Tiling dirt texture -Tiling grass texture -Tiling stone cliff texture Foundations: -Tiling stone wall texture -Possibly a stone trim sheet or combine trim with tiling into one sheet House: -Tiling 'tudor' texture (plaster and wood beams) or just do the plaster -Wood board/beam trim with…
Put very simply, mason cement provides an even base for bricks to uniformly distribute weight and avoids leaving spaces for fluid (including air, which is considered a fluid) from eroding the gaps between the bricks. It is designed to bind bricks together, like glue. It also prevents the penetration of pests. Most type N…
yeh, superroe is right, the stone, grass and moss are photosourced. I made screenfilling textures of them and then painted the mask of them on the rock. for the moss mask I began with the information of the ambient occulution shadows which resulted from the highpoly. specular comes from the diffuse. normal is baked from…
Hello! I'm just getting started with a 6 day project. The goal is to make a small, grassy 3D environment island with a couple of things on it; an old stone wall, a burnt patch of ground, a small burnt tree, an open chest filled with gold coins and maybe some old stone arches and a stone pathway. I will keep the polycount…