I turned that on then rebake and it works like a charm. Thanks! but then again I found out that I could just one-smoothing-group whole things without worrying to separate the UV that depends on its smoothing-group but it create a lot of crazy gradient on its normal map which actually kind of good and bad. I do have 2…
Congrats on finishing your piece @Vastra ! While the visuals are not very 2025, there's a cohesion in the look that reminds me of PS3 graphics and it somehow works for me. I feel you could add geometry to the walls to attempt the "room carved into rock" look the concept has. I can see you tried something like that with the…
Hello Polycount! Perhaps some of you have seen me around in the past, sometimes commenting, but a lot of the time just watching. I never really shared a lot of my work back then, I always wanted to obtain a certain level of "perfection" before I submitted myself for criticism. However, as time progressed I realized that…
Before true projection baking in 3ds max, there were plugins like Mankua's TLUnwrap that let you transfer your UVW-Unwrap into XYZ (basically copying the UV channel to the geometry channel, and there were other scripts for this as well through the years). Due to the W component that would give you some depth, you could…
LATEST Artstation Sorry for any broken images or weird loading in this thread, it's... hard to keep this thread maintained. Id like to do another recap that covers the break in posts though. --- Because as I was learning to sculpt, I forgot how to draw. :poly136: I'm frustrated. I feel like I'm stuck with my 2D, and it's…