This looks really great. But just to get it clear in my head. You still make your reference mesh with nice topography and all the details? You then make your low-poly mesh, but now you can just render out an object space normal map for the low-poly model so the baking of the final normals is a function of the topography of…
"Freelance jobs This section is for freelance artists looking for work or for teams looking for "pay-per-model" type structures. This is also a place for freelance artists to show their stuff for possible employment."
If interested Please email me @ Jnascone@crypticstudios.com Senior Character Artist Cryptic Studios is looking for a talented Senior Character Artist with the ability to consistently create compelling and aesthetically pleasing characters and creatures in any given style while adhering to polygon and console memory budget…
Our 3d concept artist provides assets as high-poly meshes (FBX) and a separate zbrush MTL file for texturing. Those assets need to be retopologized and then textured to work in Unity. I'm looking for someone with experience doing this type of work to a high standard. We may not have a tonne of work, perhaps only just a…
Hello I have posted here before but I am once again looking for a character artist for people and monsters. Preferably who can rig and animate as well. If not don't bother responding. Requirements: -English speaking or English proficient -Can follow art style -Not required but a bonus if familiar with games and…
Hello! I am Allison and I am a 3D environment artist. I create all manner of stylized 3D assets, from quaint interiors and architectural exteriors, to hard surface props, to organic foliage. I even dabble in 3D printing models. I prefer remote work, but I would love to speak with you about your 3D project needs. Here are…
Hello everyone, 2020 is ending, and I felt it’s time for some self reflection and analysis, but also accepting critics to move on and fix what needs to be fixed. ive been working as a Free lance artist for almost three years now, and it can be isolating and it’s easy to have a biased POV on your own work. that’s why I’m…
Hey there, I'm starting up a new project with the cryengine, so it will be free to play. I'm planning to make an open world racing game like need for speed. As a programmer I endeavour to include great graphics like the recent nfs games, yet the awesome customization of need for speed underground 2. I am looking for…
i'm a full time texture artist looking for work, my skills range from modeling to texturing anything hard surface, but my specialty is with texturing. Maya or Max. I love to texture anything really but I've worked mostly on military stuff. My style sways heavily towards realism. you can find my portfolio here:…
Hello. Below you can find 2 snapshots. One from UNITY and one from QUIXEL. Maps are exported by quixels "Exporter" in metalness workflow. -16 bit -.tif Can somebody help me get the assets look the same? Not sure what is wrong. Let me know if you have any questions about settings? link to asset optimised for Unity below (I…