Our 3d concept artist provides assets as high-poly meshes (FBX) and a separate zbrush MTL file for texturing. Those assets need to be retopologized and then textured to work in Unity. I'm looking for someone with experience doing this type of work to a high standard.
We may not have a tonne of work, perhaps only just a couple of assets per month, so looking for someone who is available as and when we might need them.
I can share more information about our project to candidates. Please contact me with examples of your work at drupaljoe AT gmail. Thanks!