For a good edge render view I like to apply a dark material to my entire model this will be the color of your edges. Go into poly mode, select all, go into edge mode chamfer a tiny amount. Go back into poly mode and everything but the new chamfer polys should be selected (or vice versa) apply a standard grey material,…
This is awesome, love the diorama, and the direction you're inspired by. I searched this game and found what I hope is a representative image: This game looks really cool, great inspiration! It's important to note that this uses lighting and post-processing to change the "look" of the assets. I think they are using PBR…
Never post me god damn work on here which is not a good thing so I'm gonna make a habit of it. Here is a fig I snapped a few days ago at the Botanical Gardens nearby, 30k tris or there-about, 4k maps, delit and everything. I used substance designer to do most of my texture work using the baker and a node I made that packs…
Systems Designer MMO Developer located on the U.S. East Coast is looking for a Systems Designer for their up and coming unannounced MMO title. RESPONSIBILITIES Develop core game concepts, systems and content Prototype, iterate and own core systems Help develop design reference guides and a design bible Define game…
hey folks. i've got a quick gig coming up here soon, and i'll be working in maya 2008. I know the software okay, and can model/unwrap/texture fine, for the most part. i have a pretty decent understanding of maya in terms of the whole "connected nodes with attributes" thing.... but what i'm lacking as of yet is to work out…
Hello, I'm only starting to explore VRay for Maya trough working on my personal project. While working, I've encountered an issue which I don't know how to solve. It is reguarding UV tile workflow in VRay and Maya. First of all, I'm working in Maya 2016 and textures were created in Mari. When creating UV for my character…
Hello, Since there was some basic feeatures I trully needed on Blender for game dev, I've put some time to write few scripts :smile: First one allows you to copy the current Transform orientation to origin orientation of one or several objects : Second one is a easy way to do a bevel-shading using normal edition. All you…
Hello, Since there was some basic feeatures I trully needed on Blender for game dev, I've put some time to write few scripts :smile: First one allows you to copy the current Transform orientation to origin orientation of one or several objects : Second one is a easy way to do a bevel-shading using normal edition. All you…
Hello, This is a personnal project of strategy/City Building game made in Unity. I Started it on the 1rst of January to see what I could do in a month of work. I made everything from code to graphism. All the asset are sculpted in Zbrush then textured in 3DCoat. I made this project in order to learn more about the creation…