Hello! I'm looking for Environment Artist (Unreal Engine 5.5) as a project partner. Our talent: We’re a small two-person indie team. My main profile is audio—sound design, music, dialogue—while I also manage coding, narrative and production (search wetdreamsexciter). My teammate is blocking out the world. We now need a…
Ahh you are not talking about a specific mesh. My bad! There is a technique known as Megatextures, for example in Rage, but I don't think anyone uses this technique anymore. Nowadays, a combination of different techniques is usually used. For example this structure is 70 x 50 x 18 meters and uses custom vertex normals on…
I am a professional 3d character artist with over 7 years of professional experience in games, collectibles & table top miniatures.I am looking for remote freelance, full time or part time work. (PAID WORK ONLY)here are a few piece of my work as well as a link to my website!https://www.aefoundry.com/ Thank you for your…
Many strong points here. I would like to further expand on three of the points you mention with some of my personal experiences. Vague Documentation This has been an absolute nightmare for some art tests I've done. One of the main problems I've run into is art direction, where the technical aspects of the test might have…
Hey! Thanks again! Your example helped me a lot, especially the metallic part on the edges. Additionally with a little edge wear made huge difference! What you think?
Hey @spacefrog can you re-upload this script? The d/l link is dead. I was just testing out some of the fancy viewport features like bloom, SSAO, etc. and it'd be nice to be able to save out some animations with it. The vanilla Make Preview tool ignores custom viewport settings, unfortunately. Also would be great to save…
Hi all, https://Clara.io, the online 3D modeling and rendering web app, is pleased to announce that we have just officially launched V-Ray rendering and our new 3DStream render embed technology. The full details are in this blog post. Clara.io has come a long way since we first launched in beta back in August. This is a…
Hey guys, I am looking for 1 more programmers to join me in creating a game known as EION. I am mainly a 3D animator with some basic skills with modeling, though I have made some basic things in unreal so that it can be shown off. though now the video is about 2 weeks old and I have added a lot more things such as…
Hi, I'm learing SD and having a lot of fun, but i can't seem to get the grasp on how to make proper heightmaps and how to render them properly inside marmoset. Just and example: I'm creating this material of spanish doubloons, It's created with the new shape splatter node. It's still a work in progress, this picture is 2k…
I've put together a training DVD on creating textures using only procedural materials in Max. Here's the link to page: http://www.kurvstudios.com/3ds_max/3ds_max_proc_texturing.php If anyone's purchased it, or purchases it in the future, I'd love to hear any feedback you have to offer. I'd like to do more of these training…