Hi everyone! We're currently recruiting a programmer to work on DoubleX! The concept Core concept: The game is first person two player co-op game. The two players are marooned in a city, and will need to traverse the dangers of the abandoned city and discover a way to escape it. Each player can see specific colour…
So after using Cryengine for a bit it's come down to the time where I actually want to make something substantial out of all the modeling tutorials I've been through and actually make a game. Due to the lack of coding tutorials, various bugs, and the licensing problems on CryEngine I've come to the realization that UDK is…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
I go one step further, and type some code that produces a teapot automatically, and the teapot in turn generates and runs its own code. Then I go and make a coffee, and when I come back, the teapot has produced whatever I required.
My simple explanation: Lambert1 is the default shader in Maya. Its node is hard-coded into the shading and particle engine, and its not like regular shading nodes. You can see this yourself in hypershade. Select Lambert1 and hit 'input and output connections' or >> . You'll get two nodes branching off, one is…
Alright so...hmm, where do I even start with this I am realistically (not counting my chickens before they hatch but I still have to set things in motion regardless and think about things) facing a move due to a potential new job (cross your fingers!) It's a great opportunity, a dream come true, and I couldn't be more…
I'm just wondering if some of you have the same issue as me with Max2012. (it worked fine in 2011) I set up a keyboard shortcut for the TV element mode toggle... but for some reason it doesn't work in UV edit window. I already try with toggling "Keyboard Shortcut override" to no avail. What i noticed on the other hand, is…
Hi everybody, this is a relatively simple question, but I'd appreciate some feedback or techniques on how resolve similar problems. Here is a simple flashlight model with temporary baked normal map: Looks quite okay, still learning no remove problems related to padding and visible tiny seams, but here is the main thing.…
With a slider of number of colors? A node that would output two things : A pallete and a grayscale representation of indexed colors ? Sometimes I wonder why we use true colors RGB textures for the base color while typical albedo/base color texture is 10-15 colors at best. Or is there a way to import those things from…
This. I would all for at at first thought but how many actual code programmers are there coming here? Programmers have their own sites to discuss codes imo...And i even doubt this forum would make a successful bridge for both worlds to understand each other's work...