Threw together a little narrative trailer to add some story and narrative to unite the alien world pieces I do. Will see if down the line I can look at maybe making some interactive story pieces with UE4! https://www.youtube.com/watch?v=qPEs6pFReXU
So I found this lovely concept by Olga Orlova: https://www.artstation.com/artwork/vn4DA and decided to give it a try. I set a deadline to myself which is 3 weeks and I'm on day 14, a bit slow because I didn't have time but I'll keep pushing. Here's where I am so far: Any feedback will be appreciated. This is my first try…
We're looking for character and environment artists to work on our VR Dungeon Crawler game which is being built in UE4. We are an experienced group of developers (2 coders, 1 animator, 1 designer) based in Yorkshire, England. Please get in touch - simon@barog.co.uk with your portfolio, day rates and availability beginning…
Hello, Sharing some screens here as I make progress on the new landscape I'm working on. Black Ash Desert is called to an area on Iceland around Reykjavik peninsula. It's almost bare earth but also truly one of the most impressive locations on earth. So as a landscape addict I couldn't resist replicating it in UE4. Still…
Hello. I got strange artifacts in UE4 when I import my simply model and normal map. In low poly model I've got smoothing groups. I have baked map with SP, SD, Xnormal and I got same results. I have no clue how resolve this with bake. low: high: Artifacts:
Hey there polycounters! Here's my first level created in UE4, would love to hear what you think about the overall feeling and atmosphere? I Know there's a lot of things far from perfect, but would be nice to hear your opinion over the emotions this place brings you! =) [ame] https://www.youtube.com/watch?v=qVX1f0SJKJ4[/ame]
so i made a procedural material in substance designer. Is it possible to control the things that i can control via substance' product in ue4 as material instances or some sort? I'm not really familiar with unreal engine so sorry if this seems like an idiotic questions. I've done my research and my current hypothesis is no…
It was all done in blueprint (node graph). I have programmed but it was more than 7 years ago. Blueprints are incredibly powerful in UE4. In UE4 we've removed unrealscript and everything is either C++ or blueprints. Intro to Blueprints:…
Are detail normal maps what you are looking for? EDIT: whoops, didn't see the UE4 tag when I wrote that post. I don't know anything about UE4. Disregard.
Hi everyone! I'm new to this forum. I'm a student in Game Art & 3D Animation and I just recently finished a school project focusing on modular assets. I decided to create another environment with modular assets. After watching Brian Recktenwald's masterclass on environment design, I decided to apply his workflow. I made…