Hi guys. I have a situation where I need to import pre existing models into a game. All the models have diffuse, normal and spec maps. The game they are going into only allows for a diffuse map. I still want all that subtle lighting info included so I figured my options are as follows: A. Bite the bullet and hand paint the…
Well as far as the lighting goes, it doesn't even seem like the spotlights are working, but I'd focus on the lighting from the panels first. There should be a node in the material editor that allows you to control the GI strength from the emissive parts, as well as the bloom separately, instead of using the single…
Do you have experience of working on a high quality title as a Lighting Artist? If you do and have practical knowledge of lighting game levels using Unreal Editor, please contact me to discuss a contractual role with a AAA company!
Hi. I try to create a some plants to my landscape ;) But I have a big problem. Yeeap. Big, ugly problem.... My questions is : 1. Does Landscape system suport a Deco Layers and foliage system like a terain system? I first tried to use a Landscape but I don't find any informations about a plants system inplemented in this…
Made these quick edits to an old project in Unreal 5. Really like the idea of pushing scenes to 100% black in the shadows, after playing Doom 3 (yeah ik the worst one) on an HDR display with local dimming, the 100% black areas stood out. The black areas didn't suffer from backlight bleed so they literally looked like true…
Right, so, I'm trying to capture a small video of my environment in UDK. The weird thing I noticed is the screen dumps wouldn't capture the light shaft's effects from my dd light when I start up the UDK.exe shortcut to record frame dumps in game. I'm wondering if I forgot to add something to the command line in the UDK.exe…
Hi im new in 3D or blender. i can make a good light for my render, if u know the problem pls help. or ask what u need know for that. I want a natural light but this pic have hard shadows.
Hello everybody, i prepared bunch of parts to create modular environment. I set the scene in Maya and send to unity to test. I put one directional light as Sun and put point lights to windows. All of them are real time. Every mesh intracts with the light individually and that causes the problem below. I know a lot of…
Hello! I am getting this weird circle of light effect which is affecting only the objects inside it while everything outside behaves strangely. For instance emissive light material is working ok on different meshes inside and outside the circle but reflection sphere reflects only on the meshes inside the circle (i made the…
Hi Is it possible to use geometry to block light without making it visible. Say you had a scene which had a cutaway of a house and you wanted to show the interior and exterior without the light bleeding from one area to the other. Sorry if this is obvious.