Question for the game enviro artists out there: Is Marvelous Designer something you use regularly? I'm currently learning it as part of a course I'm in and have no love for the process. I want to gauge if it's one of those things that's on the growing need-to-know list for portfolios, like having experience with Substance…
Feng Zhu has placed his "Design Cinema" tutorials into a playlist and as its the Christmas holidays I thought I would share the love. Design Cinema - LINK
Hi, I made a substance in Substance Designer 5.5, i exported it in SBSAR to view the result in Unity but i have some problems about my shapes :-( here are the visuals i have in Substance Designer and Unity. Hope you can help me to solve this problem! Thanks! :-)
I've been working on some stylized wood materials, and I'm starting to feel the limitation of my skills in Substance Designer. This is where I'm at right now; But this is the level of quality I'm currently aiming at; I'm not satisfied at all with my work right now. I've been struggling fruitlessly to get the material to…
Historical accuracy depends a lot on the setting, but what really annoys me are things that go against the game world. For example a game world that assumes earth's physical laws and real world materials, yet uses them in ways impossible by physics ("but...but...it's magic!"). Buildings that would likely collapse on…
Hi guys. Recently I started to practice substance designer more and I would like to share my results with you! :) Bricks (https://www.artstation.com/artwork/DxYqXO): Mossy cliff (https://www.artstation.com/artwork/9e8AGo): Garden floor (https://www.artstation.com/artwork/OyvB4K): Feel kindly welcomed to give me any…
I'm looking for paid work. I'm not interested in rev share. My strong suite is in designing and illustrating scifi and fantasy environments. I am also capable of character/creature design, 2D animated sprites, and game assets. I have experience designing games, figuring out game flow, and working in Unity. I do all of my…
So one of the many hats I wear at work (we're a small software team) is the occasional interface design. On top of games, we do a lot of military simulation work where the comment that drives me nuts most of the time in regards to interface is "don't make it look too 'gamey'." They prefer crisp, clean, techy looking…
Hi folks, A competition for artists to design a 3D car game level is nearing the deadline of the 16th of April. If you would like to take part, you can complete a basic 30 minute tutorial ( on Macromedias website ) here... http://www.macromedia.com/devnet/director/articles/3d_in_30_print.html The software can be downloaded…
Hey! Jason and I (and a mystery guest) are having a talk at Gnomon next week, which will also be streamed live, covering the role of an artist beyond just making pretty pictures for games, working with other departments, and thinking beyond the wacom pen.…