Question for the game enviro artists out there: Is Marvelous Designer something you use regularly? I'm currently learning it as part of a course I'm in and have no love for the process.
I want to gauge if it's one of those things that's on the growing need-to-know list for portfolios, like having experience with Substance Designer.
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Creating cushions, bed sheets and curtains shouldn't be much of an issue. Beyond that I don't think there is much that environment artist could be using it for.
If you're working on a project where you find yourself building lots of models that have cloth parts then learning MD is probably worth the time and $ investment.
As far as being a "need-to-know" software for environment artists, I'd say probably not. If you know how to use it, neat. If not, I really don't think it's going to affect your ability to find a job if your environment work is strong.
Edit: I thought this bit from @PixelMasher in this thread was relevant: "If you are a beginner, focus on making the best looking environments you can until you can at least get a paid junior postion. This means focusing on layout, composition, and being able to translate 2d concepts to 3d environments efficiently. Most other things are distractions and irrelevant until your aristic eye is developed and you are consistently putting out aaa quality work."
I think Marvelous Designer can definitely be a great tool in an Environment Artist's toolbox but it is a fairly niche software with a very specific purpose and I would say it is probably better to focus your efforts on bringing your environment art basics up to AAA quality before getting mired in learning software that you probably won't use very often as an environment artist.
I think a week or two of messing with the program is enough, from there you just look up problems as you find them. You don't really have to understand all the sliders, you just play with them until it looks right. Very visual. There is some good free tutorials on youtube from Lori Griffiths that are better than any paid tutorials I've taken. There is another website called CGelves where you can buy premade patterns along with cloth dynamic settings that you can trace -- you do a few of these and you'll understand the program well enough. These are all geared towards clothing, but if you can do that I think you'd be well off for most environment artist applications.
cg elves
lori griffiths youtube (best free tutorials)
and I agree with above -- it's a niche tool and not going to make or break you as an artist, but if you can spare a week or two to get some competency with the program, it can really save you a lot of time in some circumstancces. A weird tool at first, but it doesn't have a ton of depth so once you get it, that's that.