Hi - not sure if this should be in Technical or Unreal forums, so mods sorry if I got it wrong! But I think this applies to technical in general. I have a few mesh huts that I made for a forest village I’m creating. About 5 different huts total. I currently have them each as a single mesh that I’m importing into UE4 (so 5…
Sia's recent music video for her song "Elastic Heart" has affected me positively. I think this is literally the first time that I am able to actually understand the purpose and motions of a modern dance coreography. At a technical level, I'd imagine this is effective for animators and storytellers, but in terms of visual…
I'd probably try to drastically reduce the polycount of that element (reproject it later if necessary) so you can manipulate it with greater ease to get a bit more even texture flow, or use soft selections and pinning along with relaxing (or combine both approaches) to get the best possible outcome, but there will be some…
Kind of ironic to go from medical 3d modeling to making weapons lol One thing I will say is I would consider having your medical portfolio not show up on your home page, recruiters will mainly want to see relevent art pieces to the job your applying for, the other stuff is cool too but probably not necessary to see when…
If a gun, say the desert eagle, is copyrighted; how do artists make 3d models of them and sell them online? Serious question, I want to implement some guns and the like into a game but don't know what I can or can't use. Also if I want to resell my assets I don't know what I can or can not resell.
The display panel with keyboard idea would actually solve the scale issue very well. Size contrast really sells the scale of something and makes a more dynamic image. I like what you have here, but you need someone to tell you that it is the size of a character. The blue metal side on the far right is my favorite because…
I don't mind games being linear either, but perhaps I didn't explain myself too well. For me there is linear and then there is, well, something else on another level entirely where everything is utterly and completely pre-determined. I can deal with linear. But when I've played through a scene a couple of times and I…
Hey, guys, My 2nd Maya book The Game Animator's Guide to Maya is just about done. I'm going to have a color insert in the middle of the book for people to display their art. I'm also going to have an animation gallery featured on the book's CD. I've posted about this before, but this is my last call! I need any one else…
I guess everyone is different when it comes to what drives them to work when they don't want to. For me money doesn't really work that well when it comes in the shape of a steady paycheck, I take stuff for granted too easily and getting money every month that doesn't change depending on the work I put in does nothing for…
To the artists who have achieved this. I've been learning Blender on my own for almost two years through paid and free tutorials. This past year, I've landed my first two paid 3D jobs: one related to architecture and the other to music—a 3D object with a real-world shot in a music video. I feel like I'm halfway there,…