I need to transfer UV from initial low poly to dynameshed mesh from Zbrush . I usually use Data Transfer modifier in Blender for this . It sometimes does subtle mistakes around UV seams but usually it still works fine for further detailing in Zbrush . Gemini tells me 3d max got a massive update in 2026.1 version and now…
I'm a solo dev who likes to work on games during my free time. It's more of a hobby that I hope to start making money on someday. I'm an independent game designer and artist. I have a job that works usual 9 am to 5 pm Monday to Thursday. I like to have Friday and maybe weekend be my game development work. I went to school…
Hey there folks, Unity Tech. just announced the availability of 3.5 (Final version) on their website. Go and check out the details and download! http://www.unity3d.com Thomas P.
Not sure if you guys would need this, if not disregard. As a fellow game developer, wanted to shoot this info out to you. For any indie developers out there who want to work with mobile optimized character and weapon assets in Unity. Link to Asset site
From our headquarters based in Gorinchem, we create 3D environments which we place in the public space as well as mobile and online on an international level. Are you looking for challenging projects in a fast-growing company with a broad experience? Do you want to be part of an enthusiastic team? We are looking for…
Hi, I'm looking for some advice/thoughts/ experiences on how best to structure collision handling in unity between the Level Designers and Art team. The project I'm working on has split remote teams with the graphics side of things handled by one team and the Code/ level design handled another. We've split the levels down…
Hello, Is it possible to convert/use the toolbag skyboxes in Unity? I just want to be absolutely sure that the art is 1:1 or as close as possible to the intended look.
All currently for sale in the Unity Asset Store. Alpine Terrain Pack Desert Terrain Pack Rocky Hills Terrain Pack 3D Cloud Models Urban Construction Pack
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…