What would be the best way to go about modeling a high poly base of something like this to bring into mudbox? http://farm1.static.flickr.com/164/360726039_3bd9573b13.jpg?v=0 Rite now i've got two separate meshes, one for the knot and one for the hanging fabric, but it's a little messy rite now
Am using Max 2008, just rendering a 400 frame scene to AVI @ 640*360 from a scene with sub 2k polys , and no advanced lighting, using just scanline renderer. I turned on the 'conserve memory' checkbox, but it doesn't seem to make any difference. Is it just a case of the summer heat causing the machine to overheat or…
My old tried and trued Thrustmaster Firestorm 2 is loosing its center point. Will start walking when going full forward, or walking when in neutral. Pisses me off to no end in time trials or dieing because it walked when I was trying to run. Going to try one last take apart and clean, but I think it might be on its last…
Getting this party started at last, part two of my intro thread here. This is a somewhat random jumble of my work over the past several years. I've included a couple traditional media pieces in the album. Both the pen & ink and charcoal used photo reference; my illustration instructor Jim DeWildt used to say if you can…
Hi there, Anyone who has responded to my posts knows, I am a complete beginner in game art but am working hard trying to develop my skills to a level suitable for employment. I've worked in Arch-Viz for some time but obviously pristine looking boxes with sunsets and human cutouts is a far cry from what I would say is the…
Current Status of the Games: [FONT="]In Production. Alpha set for the upcoming months. [/FONT] What we need: [*] [FONT="]Environment Artist (2D) - Will be responsible for taking concept art and building the in game assets (backgrounds, walls, platforms, etc). Animation skills not required but a plus. Previous…
still working on a game with friends, and since discovering the love of my life (unity 3d) i've been doing alot of experiments on art style, and just the ins and outs of unity. The whole game wont be wow'ish, as im not a fan of most of the player and monster graphics in the game, i'll probably go for a hand painted look…
A friend send me a link to these. Shinji Mikami under Bethesda developing this title. I think it looks way disturbing and creepy. I mix of RE4 gameplay, meets silent hill and Condemned. Win win, and Mikami has proved to be a real good designer and story driven games. From the trailer it looks creepy... but there is no…
So what's with the constant trend of delaying PC games? Here's just a few of the more recent ones: http://www.rockpapershotgun.com/2009/10/05/angrytank-time-codmw2-pc-delayed/ http://www.rockpapershotgun.com/2009/09/24/assassins-creed-2-youll-never-guess-what/…
Our Project (Robyrt): Early concept art can be viewed at http://vespyrgames.com/robyrt-skyline-concept-art/, or at http://i.imgur.com/w6rIDTn.jpg. Further details will be released in the upcoming months! Development Status - In Production. What we need: * Storyboard Artist - Responsible for creating storyboards for cut…