Hi everybody! I'm a freelancer italian artist i just graduated as a generalist and now i want to specialize in concepts and models. Occasionaly i rig(character rig,with facial animation and dynamics) or script something, but i don't enjoy it so much. anyhow this is my Reel at the moment: [ame="…
Hello- noob question i guess I have a map that I am working on in UDK and I would like to eventually render a flythrough to show it off. Similar to this.. [ame] http://www.youtube.com/watch?v=GhwYaOsOHns[/ame] using this method perhaps http://udn.epicgames.com/Three/CapturingCinematicsAndGameplay.html 1. How do I make it…
Hi guys, This is my first post here ^_^ Here is a wip of my Orc warrior :poly127: I started him in Zbrush from a sphere with the intention of only practice a "ugly face" because I make pretty girls and boys most of the time. I usually model all in Luxology Modo and sculpt details in Zbrush, but this time it's going to be…
Hey guys! Just wanted to announce the new company Export To Reality, based in the south of England. We all come from professional game art backgrounds and are currently looking for work and contacts. If the projects right we might even consider working for profit share. If you are looking for some content for your game…
Hello everyone, I just recently purchased the GMH2 hair script for maya. So far I love the script, but I bought the script because I was under the impression that it created lowpoly hair for use in game engines. I was disappointed to find out that it does not do this, nor does the tutorial cover how to bake the results…
Hello everyone, I am part of a team currently developing a game similar to Nintendo's Super Smash Bros series featuring characters and settings from the Touhou Project series, a Japanese "bullet curtain" shooter with a large cult fan following. While we do have a fair number of people working on the project, we are…
This is to gauge interest we might or might not have for this. This could be monthly or weekly challenge. Or bi-monthly or whatever. This would be along side our already existing character challenge/environment/hard-surface/firearms (what happened to firearms :P ?) Things we need if we are to do this. 1. Enough interest…
Hello all, I couldn't find a dedicated page for a Marmoset Toolbag Wishlist, so feel free to let me know if that's not the right place. To the point :smile: I love Marmoset Toolbag and it is my ultimate choice for rendering everything, but lately I've been thinking about a feature, that would make the whole experience even…
Hey Unreal Community! I have a small contract available for a talented VFX artist. You don't need a ton of experience or any shipped titles, just a solid portfolio with recent (read: made less than three months ago) UE4 VFX examples. You do absolutely need UE4/UE3 VFX experience, and I will only consider those who have…
Hey everyone! I've started working on my very first full-scale environment piece as part of my portfolio. Aim of this project is to create a large landscape with a lush forest in areas and to have some hard surface (man-made) pieces within it too. I'm going for an alien world setting, lots of Bioluminescence but don't want…