I've been working from old architectural plans I found on and am happy so far - all I can see is the errors I still need to fix but am liking the vibe so far (all modelled by me except the grass/plants and barrels out back). Would love any feedback! Maya - Arnold - Substance Painter :)
Knowing how important it is to keep honing my skills as an environment artist and 3D modeler, I spent my free time over the last few months building this retro, Mid Century-inspired secret laboratory. Although I have years of experience in Unreal, I wanted to keep expanding my knowledge of its systems, especially the ones…
Hey! When i am done with modeling, i want to prepare some stuff for exporting the mesh. Current workflow: 1. set all subtools to highest subdivision * Subtools -> all high 2. now, to decimate in the 3. step, i need to make sure all subtools has baked layers * select the first subtool * "Layers -> "Bake all" * arrow down…
yellow means locked normals in maya - so all your normals are 'custom' guess your confused by this - so i think you should unlock normals and reset hard edges, and it will behave as expected.
Positions offer hybrid assistance perks, meaning it's possible to WFH for 2-3 days per week from the beginning, though the offer may vary depending on a variety of reasons. At the moment applicants currently based outside of Europe are less preferred for the position (relocation assistance is very difficult to spare right…
Heya - Without even attempting to understand the reason(s) why, I find it odd that all the "BoxSoft" results shown in the above picture are all showcasing incorrect shading (since the faces should appear completely flat, yet they all display some amount of shading artefacts). So perhaps it could be interesting to also show…
I have this tree .ztl in zbrush and all the branches and roots are seperate subtools, in Maya the model was separated and all the parts were imported one at a time, all uv's were in the 0 to1 space and none overlapping. However, at the time I wished to export normals zbrush only exported the normals of the selected tool in…