We’re in search of an experienced (Environment) Concept Artist who can bring our vision of a cozy, stylized, and toony settlement set in a valley-mountain scenery to life. The project we are developing is a hybrid (stylized) city builder set in the Viking ages. We will provide references and screenshots to closely align…
So i recently finished retopologizing this model and knew that i was going to project some of the detail back onto the sculpted highpoly and bake some of the more very small details onto this subdivided low poly, the high poly itself is made up of multiple subtools but i wanted to make it the low poly one object so that…
its quite hard to follow what's going on in the video to be honest i dont think you have much choice but to chuck some breakpoints in the BPs and identify which test is failing - it's probably a lot easier when there aren't 50 NPCs trying to do it all at once
Finished the mech. Follow on artstation for more images, breakdown, turntable. You can leave a like, comment, and all that good stuff. I love to hear what you think. Thank you for watching. https://www.artstation.com/artwork/xDEYZX
Hi everyone! Today I want to tell you how I created a highly pligonal model in Zbrush on the example of a hull. Для начала я экспортировал свою модель из Fusion 360 в Zbrush. Next, using the DynaMesh function, I subdivided the mesh to create chamfers and other elements that reveal the history of our hull. I used the Polish…
"See, that's what i mean with facts versus truth. For Eric and you it's the truth that the datasets are stolen. But fact is, the courts see it differently so far. And this is what counts." yeah i mean its a handy situation that a for research database is like "we are not liable for any shit", and all the other players are…
Hey man! Thank you for checking my thread, I'm glad you're still around! (Although it's been a long time already.. damn that was 5 months ago already!) Thank you for the kind words on my progress, but don't let that affect you! Believe me I sometimes see some people that started the same time as me or even later and…
I created this in UE5 the buildings were kitbashed from Kitbash3D but I created all my own textures for the windows and nearly everything else. I created all the gifs in UE5 as well as the signage, and so much more. took me about 2 weekends. The scene was based on a description from a book called "And Machines Shall…
those floaty bits are from zremeshing a dynamesh with mangled geometry at the tips. Normally I solve this by Polygroup>Autogroup. Select the tree with Ctrl+Shift+LMB to hide all of the tiny mesh floaters. Ctrl+H to delete hidden. Now Geometry>Modify Topology>Close Holes. You can now smooth out some areas manually with the…