Little late to tie this up. I took the weekend off. But here it is, the final product for the Orc/anatomy study. Thanks to everyone that came and dished out CC!
Senior 3D Animator Fixed-Term - full time Location: Skövde, Sweden What it’s about Are you an experienced Animator with a background in the gaming industry and experience and passion for animating game characters? Are you passionate about gaming? We have an exciting and challenging opportunity for you to become part of our…
So when you setup a shelf in Painter on your network it's a folder full of multiple folders such as materials/brushes/alphas/filters etc. This is all contained within a folder titled 'Painter'. So do studios really all have a 'painter' folder somewhere in their project? In my experience studios tend to place their…
Cryptic Studios is currently looking for full time artists. Check out our website for all of our open positions and apply online www.crypticstudios.com If you have any questions please feel free to send me a message : ) in the mean time if you are interested check out our job description for a 3D Modeler... Cryptic Studios…
Started working on this project in December break , It all started off with a concept art by Daniel Kvasznicza - [ https://www.artstation.com/artwork/Aakve ] and then after some more in-game screenshots from The walking dead and The division. It was a good learning curve of an environment art workflow , From making some…
Been working on bunch of scenes for updating my portfolio seriously. This is one I started last night, based on a awesome concept from FION LIM Here is my current scene in Blender after 1 sitting: I really like the Architectural Sketch look .. so I will keep the textures the same.
Most of my work has been hi-res sculpting up until this point. I have a sneaking suspicion that if I'm ever going to be a successful character artist in the game industry, I'm going to have to know a thing or two about topology. I've spent the last couple of days pouring over as much reference as I can. Here is the result.…
Starbreeze just bought the Overkill studio that made Payday - The Heist and it looks like they are going to open another office in Stockholm. Guess this is good news:) http://www.joystiq.com/2012/04/19/starbreeze-attempting-acquisition-of-payday-the-heist-studio/ Press release in swedish:…
Hey people! I want to improve my anatomy sculpting skills so i made this guy for practice. I didn't use symmetry. I started sculpting just two months ago so any anatomy/technical feedback you have is very welcome! The pose is from David (Michelangelo). Thanks!
Hey! This is my first scene in 3d, please give feedback! I pretty much came to this point and thought "done" but by that I mean that this is the skill level I am at now, so I'm calling this "done" so I can see myself grow in time. : ) Rendered in ue4. Please give feedback!:D