Hi everyone! I have written a post some hours ago to get help but...no replies for the moment. So I now try here, with a new topic, hoping in better luck. This is my original message : I'm a newcomer and I kindly ask you some help to solve a strange issue that I'm experimenting with Toolbag 3. I must admit that I'm not…
There is a thought experiment done by a philosopher named John Searle to demonstrate the difference between a conscious being and a computer. He places a man in a room and has him follow a long list of instructions for converting the English language into Chinese. He can convert Chinese, but he doesn't truly understand…
Absolutely in agreement with the above. I think 3DC is probably stuck in a bubble with their long-time users with strong survivors bias. If anything I feel like this is bound to happen with small/medium sized software getting too involved with "community feedback".
Honestly, that seems weird. My eye isn't great for concept art stuff that isn't character/prop work, but your work looks... pretty solid? You do have a large number of pieces... Might need to trim the fat? * The raqay - lab piece has a lot of high-frequency elements and it makes it hard for my eye to rest... even though…
OK warby I found something similar to what you're saying. I think you're using unsigned normal maps, which for your engine means a 128 color is considered a non-bent normal (pointing straight up on X/red). Here's a quote from one of our graphics programmers: [ QUOTE ] Signed normal maps are useful for helping to hide…
Hey Everyone, This year I'm currently in my second year of AIE - Game Development Course. I have been working on a game with other students, we are using UDK - Unreal Engine to make our game, and I have been creating some effects. Various effects from Fire, Water to Material Changing effects. This year is my first year…
Dengan sangat mudah, kalian dapat membuat ice cream enak dengan resep ice cream praktis yang bisa kalian buat dengan beraneka buah - buahan kesukaan kalian.
Hey, without going into the debate (as I may be biaised :-)), here is the link to Substance Academy (our learning platform): https://academy.allegorithmic.com/