Hi, From time to time I need someone that clean up odd geometry and artifacts. Segment characters into modular pieces so they can be kitbashed with other characters. Reposed limbs into different positions and gripping weapons. Then any adjustments so the meshes are 3D printing appropriate. Can you send me quotes per…
@gamedev First off, thanks for the all the cirts, I really appreciate it (wish you woulda posted earlier! haha) As for the modularity of this... the buildings are useless other than for this project. Last month when I took this class I pushed hard for modularity of my objects, I failed and the teacher said to be less…
Working on some modular assets that I intend to create for skyrim. The modular pieces will construct a Medium/Large Inn, with a nice warm feeling to it. Just focusing on the modular Hay Thatch roof. Basic layout first. http://imgur.com/a/i8Bde
Hi everyone, this is my first thread on poly count. I'm working on a modular building for one of my classes, well at least Im attempting to make the building modular and i would greatly appreciate your comments and critiques as I work my way through this. Just so you know where Im going with this. My goal is to create a…
Hello, This is one of my old environments I created in the purpose of practicing modularity. Sadly the only modular asset in the scene is the wiring and the pipes. I considered this project as a failure because I failed to make the modular assets snap to the correct grid (need to turn off the grid and aligning it).
Hey everyone, I'm a dev @Pajama Llama Games and we're working at a game called "Flotsam" It's a survival-focused townbuilder in a flooded world where you manage a small group of drifters that try to survive in a world without land. Your drifters will have to salvage floating or sunken flotsam for resources to build…
thanks Frozan BTW your porfolio stuff is awesome. I like modular building youre working on in your blog. Im experimenting with modular buildings myself. Do you have any advise or good detailed tutorials on modular building?
I've done similar to what I think you are going at, so take a breath. Grid in Maya is hard to set up or use, using power of 2 measurements helps ensure modular fitting (some form of numbering which is divisible by the base which would be the smallest 'unit' you have, for instance the smallest being 16 units, therefore…
So when you work modular does Unity require that you piece your modular work together in Unity or can you instance the modular pieces within your 3D program to build your level before exporting it all to Unity?
PBR Demon Dungeon - Asset Modulars Here are some modular assets of PBR Demon Dungeon package! just put some modular assets together to have many variations 📷 <3 See more hires at: https://www.artstation.com/artwork/N5kzKq