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Flotsam art thread

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Juwdah polycounter lvl 4
Hey everyone,

I'm a dev @Pajama Llama Games and we're working at a game called "Flotsam"
It's a survival-focused townbuilder in a flooded world where you manage a small group of drifters that try to survive in a world without land. Your drifters will have to salvage floating or sunken flotsam for resources to build constructions with.

Anyway, I'm not here to promote the game.
Together with @Jeltz I'm in charge of the art and we could use feedback from you guys here on Polycount.

Without further ado, I'm going to post some of the art.

Mood Paint:

o4DeqnS.jpg

CA for the Buildings:

ICfoBga.jpg

Buildings translated into 3d:

69OMWqN.jpg

Consists entirely out of modular parts you can find in the ocean

0Rf3z3Z.jpg

Our workflow is to create a mockup of what we want, make it consist entirely out of flotsam (the stuff you find floating on the water surface), underwater pieces or salvaged boats etc. Make the Modular pieces and prefab it in Unity, this way we can easily create lots of variations, upgrades, etc, while creating ocean scrap in the process.


A little later in development, with skybox:

nNLKjVm.jpg

XQmndEH.jpg

A liferaft where you start the game with:

2WQbUdV.jpg

FKZLdc9.jpg

We're trying to keep a consistent style throughout the game, one that reflects the concepts. Do note that we do NOT have any shaders implemented yet.
Now the characters
As you can see, these are built up in a modular way as well.

CA

4GjgNT2.jpg

CA Male

LiBoORS.jpg

Male Model

PGi3mii.jpg

Modular parts

KlXUTvn.jpg

Some of it in action

2FOyFku.gif

Turntable

a2cTLp8.gif

Replies

  • Juwdah
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    Juwdah polycounter lvl 4
    Female CA

    L5geyXK.jpg

    Female 3D

    ETtGQQ7.gif


    Tweaked and added Swimgear

    q9cgrMh.gif

    We could definitely use feedback on the female model, as we're not satisfied with it and unsure what exactly is missing. Any pro women-modellers here?

    To finish up, @Jeltz is working on the boats now and I'll be working on Whales.
    Here's the CA

    jpVXA3g.jpg

    VhNFFzX.jpg

    CjKLrzx.jpg


    You'll probably see us around the WAYWO thread as well, hope you guys could help us around!

    -The Flotsam team
  • Oskar!
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    Oskar! polycounter lvl 12
    Hey! Saw the Flotsam art pass by a few times, really nice stuff!

    For the female, the concept is incredible, so you just need to transfer more of those vibes onto the model. I flooped some pixels around, hopefully it helps a little.

    6SOUBRP.jpg

    Main things are the face, hair and the body.
    For the face I tried to bring some of the concept ideas onto the current style, hair needs more volume and bouncyness. For the body I noticed she has a better feel when she's more sturdy (like in the concept).
    Her clothes are awesome, so no remarks on that :)

    Edit: You'd better make that octopus :p
  • Juwdah
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    Juwdah polycounter lvl 4
    That's amazing feedback, I'll implement those changes immediatly!
    Can't believe I went all lame on those facial features, eye opener right there.

    I'll be sure to get that octopusbag in there in the process :D
  • Juwdah
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    Juwdah polycounter lvl 4
    Oskar! said:
    Hey! Saw the Flotsam art pass by a few times, really nice stuff!

    For the female, the concept is incredible, so you just need to transfer more of those vibes onto the model. I flooped some pixels around, hopefully it helps a little.

    6SOUBRP.jpg

    Main things are the face, hair and the body.
    For the face I tried to bring some of the concept ideas onto the current style, hair needs more volume and bouncyness. For the body I noticed she has a better feel when she's more sturdy (like in the concept).
    Her clothes are awesome, so no remarks on that :)

    Edit: You'd better make that octopus :p
    Here's an update on the female model so far.



    Had some tweaks overall, your overpaint was very helpful!

    Here's some screens from in blender




    Still need to do the octopus though :)

    We got more updates but will post them in a batch later on.
  • Temppe
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    Temppe polycounter lvl 12
    This thread is epic. I can't really give any constructive feedback generally (because I think it's really good).

    But for the female model, I think her hands may be a bit too large and the upper half of the arm too short. Maybe.
  • Grusti
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    Grusti polycounter lvl 11
    Epic man! Good looking textures and daaaamn! Models ... models are very lovely)))
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