I did end up figuring this out. Exported the skeletal body mesh from unreal to maya, moved the feet into the heel position with the foot_l/foot_r and ball_l/ball_R bones. From there I copy/transferred the weights from the body mesh to the shoes and moved everything back before exporting just the shoes which were then…
i think the b cone would be best. cone a needs plenty of smoothing groups the look smoothed without over-smooth the cone end. something like face a smoothes with b, face b with c and a, c with d and b. uv space uses the same vertices as the normal mesh and 2 vertices more for the seam. in cone b you can smooth all group 1…
I wonder what people use for that. I remember I had a nice looking pretty long stripe of lumpy dirt with tire tracks and dried streams by Reality Capture years ago but couldn't find it any more. When I try to filter search result by "bit depth" in Adobe Bridge it misses a half it seems. Same with Lightroom classic . Can't…
Ciao a tutti, temo che il mio quesito sia sciocco ma, anche se uso 3dsmax con Arnold da un po', non riesco a risolvere un problema di rendering e perciò mi rivolgo a voi. Vorrei evitare che il vetro (physical material glass) dei miei serramenti rifletta sempre il gradiente dello sky environment (illumino la scena con…
Hey everyone, just pushing forward with my portfolio and breaking into the environment art industry (plus trying to make a couple of bucks on Fab). This time around, I made a massive environment inspired by winter in my city. It took a massive toll on me, but here's the result. More details…
Trying to run rebb's script but with no success. Anyone know what I'm doing wrong here? I'm thinking maybe I'm using a different version of python? import r7_vertCurvature.py # Error: Bad magic number in C:/Users/kgia1/Documents/maya/2009/scripts\r7_vertCurvature_main.pyc # Traceback (most recent call last): # File "<maya…
had a look at it, one thing is a bit confusing to me. at the left you have "A" wich is in one smoothing group (wich probably also means the unwrap stitched together as good as possible) and has 70 verts, wich would be the option with the least verts. but then option C, wich seems like it has some hard edges has 68 verts.…
Hi, I found some very interesting .ini files in the 3dMax appdata directory: C\Users\user\AppData\Local\Autodesk\3dsmax\2011 - 64bit\enu - 3dsmax.ini C\Users\user\AppData\Local\Autodesk\3dsmax\2011 - 64bit\enu\defaults\Max\ - CurrentDefaults.ini C\Users\user\AppData\Local\Autodesk\3dsmax\2011 - 64bit\enu\plugcfg\*.ini -…
Ah, I see. Thanks for the help guys. C: During my co op term I was more worried about /landing/ a job as opposed to the type of job I want, but I see how it'll be different when I graduate. As for the title, I personally am not too fixated on props/enviro, rather I'm just not comfortable with characters (but I like…