UPDATE: FINAL TIME: Thursday at 7:00pm At Lefty's: https://www.facebook.com/events/300713893430298/ It's that time again! We haven't seen each other since GDC and I'm sure by the end of the month we'd all love to share the latest E3 gossip and a pint of beer with fellow polycounters. So how about it? Lefty O’Doul’s,…
Hi all! I have published a Maya plugin for importing glTF/glb assets, which I think many of you will find useful. glTF Importer for Maya - handles the glTF 2.0 spec, allowing you to use those assets in Maya without manual conversion headaches. What it does:* Imports .gltf and .glb files with proper hierarchy and scale…
Don't forget to post in here when you're ready - https://polycount.com/discussion/236480/what-are-you-working-on-3d-2025#latest And well done on getting feedback from "@sacboi" and others and acting on there feedback! hats off to you :)
Obviously 32 is total overkill for the final result (in game engine or render). But as you might know, when baking especially with normal and AO maps, one often gets nasty bading artifacts which are most visible on flat surfaces. Baking the images at 32bit will most of the time fully remove banding and other such…
For far too long many 3D artists have rejected working with Blender because of the difficulties to understand how to properly interact between the different animation editors. As a Blender Foundation Certified Trainer, I have the opportunity to listen to individual artists and studios say the Blender animation editors are…
Well , last week-end I've done few tests ( riggings and figures modes ) with my GOBLIN_SPACE_MARINE to get him properly into UT 2004. If I understand well - in a fact the model-character has to be really close (similar) to the skeleton's proportions from UT 2003 or 2004 which You want to use ( for exemple - HumanMale or…
Hey ya everyone, been a while since I posted. So I decided to join this years comicon competition and try to get my ass back into gear. I decided to do Laura Kinney aka X23 from X-men(although later she got her own series) Amazingly I actually finished(more of less) my entry. With my inexperience I feel I didn't do her…
even 3 1024's per weapon is too much...especially if normalmapped/bumped...one 1024 or 1 512 would be far enough. the global-illumination fucks up the normal rendering for sure, a proper lighting with good enough specular map would look far better and make the details pop out a lot more... the 2048 is the fault of the…
Ya the texture res is super low, I unwrapped the building as a separate object. The problem i have understanding is getting a grime/grunge map on there that is unique to all sides of the building... let me snag my unwrap for you guys really quick.. This image i scaled down by 50% Now i understand that i can make that a…
Officially you have time until 30th April to finish this month challenge. (ready for game engine model). Though there isn't anything stopping you from finishing early or after. Anyone and Everyone can participate. We will start a new voting thread one week prior to the beginning of a new challenge where participants can…