Hey ya everyone, been a while since I posted. So I decided to join this years comicon competition and try to get my ass back into gear.
I decided to do Laura Kinney aka X23 from X-men(although later she got her own series)
Amazingly I actually finished(more of less) my entry. With my inexperience I feel I didn't do her hair justice, I unfortunately ran out of time and had to revert back to a proxy hair I made for her.
Also I probably could've saved a lot more UV space by just mirroring the boots, they are so dark in that lighting that they pretty much look the same anyway. I originally wanted to make one side a lot dirtier like she had been knee or laying on that side more. But it didn't come through enough.
Also as almighty_gir mentioned the terminator zone where the SSS is most obvious needs to be toned down. Although to be honest I only bought Marmoset 2 on the day I started texturing, but the settings and stuff were similar to some of the shaders I've used in Maya so it wasn't too bad.
Thanks for looking
Replies
You could probably leave it as it is, but I think lowering the arm into a more resting position would really help with the silhouette.
edit: oh, you already mentioned it in ur brief...my bad. Anyways, I would work on that first and foremost.
slosh: Oh yeah, I think I need to tone down the scattering as well as my bad lighting isn't helping either....
Thanks you guys I raelly appreciate you guys taking the time to give me feedback on my piece