Hello! I'm on a personal challenge where I have to make 9 busts, most of them are going to be sculpts with polypaint. Critiques are much appreciated :) Finished pieces [9/9]: Buuldron Spineblade [ Concept by AJ Nazzaro ] [ More images ]…
Hi everyone, I finished my first sculpt. It's a dagger based on a concept of Christopher Hayes for World of Warcraft. I started with a very simple base model in 3ds max, and then sculpted the entire weapon. Artstation link: https://www.artstation.com/artwork/A9qXrV
Hey guys, I'm making an adaptation of my favorite world of warcraft armor set. See if you remember it! I started this a couple weeks ago trying to learn Zbrush but I wasn't doing well with it... now I'm back to Maya and enjoying it again. I'll stick to detailing in Zbrush since I can't get precise results with the initial…
hello Everyone! this is my first post here in polycount. hope you enjoy it. here are my entries for this years student art contest for World of Warcraft! let me know what you think. this was my environment entry: this was my character entry:
I'm working on remake Mechanohog from World of Warcraft. I would like to hear some suggestions form You guys, because I'm not a professional 3D modeler - just working at home and trying to improve my modeling skills (to become a 3d graphic designer someday)