I have decided to create a new game environment project so I can practice and learn new.. mostly theoretical elements. I aim to create something very appealing visually, that would draw the player and make them want to play the game
I plan to improve and will focus on the following things:
- hand painted textures
- achieving a good balance between a hand drawn feel and a realistic one
Technically, I want to practice low poly modelling. I still have some unclarities on how to triangulate my meshes, so advice on this matter will be very much appreciated
. Creating tileable textures, painting textures from scratch inside Photoshop are elements I will be focusing on as well.
The style I want to achieve is that of World of Warcraft. I`ll attempt to create an environment that fit's well into the game.
I got hooked on the vampire, bat theme for this project. The center piece of the projects will be a building which is inspired by the bat theme + medieval European architecture.
Deadwind Pass from WoW inspired me somewhat as well.
This is just a rough idea of the colors so far. I like to experiment later on as well as the models come to life.
I've drawn out a basic concept of my building + the final scene which I am aiming for. A lot of experimenting and concepting will happen in the 3D phase of my work.
At the moment, I am blocking out the scene, experimenting whit scale... and what looks good, what doesn't.
Feedback, very much appreciated, guys