Hello guys, i'm working on that personal project, trying to improve the hardsurface techniques. I`m really open to critiques and ideas, that will be awesome :D ( For the weapons too ) Also tips about retopology, because i`m suffering with how much subtools can one Hard surface character have hehehe Its my first try of hard…
This viking looks awesome. In my opinion, a more messy look sell the character better. Try adding some hair to the pectorals and abs, make the eyebrows thicker and add long curly locks around the neck area. Don't turn him into a caveman but he's stealing my spot on the cover of men's health magazine and it's upsetting lol.…
It's been one of those weeks. But I did manage to get a bit more progress made. I'm still procrastinating the torso, so I've been working on the legs. I'm sure having an actual arse and hips, when I finish them, will make the torso easier to judge. There's a lot of small inaccuracies I want to fix. I've been mainly using…
Thanks :) I kinda wanted to mix a bit of barbarian in there but still keep him "viking like". But i dont have a clear concept to work of cause i cant draw for shit so i'm making it up as i go along :p Btw can you bake fibermesh onto a lowpoly model ?
Totally agree! Stepping outside your comfort zone is exactly how you push your boundaries and level up. You can't be afraid of the learning curve or of growing. =) Honestly, I went through the exact same thing with my own dragon sculpt. I think I started over like 5 times because I just kept looking at it like, "ish, this…
I was surprised not to find a separate section dedicated to game development, so I'm asking here. While I learned a lot about making game assets recently, there are two topics that absolute mystery to me. The first one is how to make a ground for a game. Imagine having a road, a sidewalk, a gravel/dirt whatever. E.g. here…
Hi, my first post here. I was trying to create something that will look somewhat stylized (especially wooden parts) but highly PBR oriented More of it at my ArtStation model Since I have not idea how to texutre paint (but will look forward to learning it) I left it to simple procedural texturing using Substance Painter and…
Hi there everybody, I'd like to post a character I have been working on for a while now. I would very, very much like to get as many thoughts and critique as I can from all of you who are more skilled and experienced. I have come to a point where I simply need to suck it up and ask for help and critiques. I have to realize…
With the new Assassin's Creed game coming out, the Game Dev Society from my university challenged us to create anything with a Viking theme. I decided to create a game-ready Viking axe.
got bored decided I should build an infinite runner decided that was boring decided I should build a 2d runner where the world is generated like minecraft (deterministic, generated in chunks etc.) and the player actually moves in space (forever) did that, pretty cool remembered I make 3d things because I hate dealing with…