When talking about the design, it's very subjective. I'll be blunt and say that I don't think the design is effective. It looks like you searched "sci fi tank" on an image search and copied the first couple of images you saw. I'm really not trying to sound too harsh here, but you did say that it looks simple and…
Evening all I've never posted anything here before, so I thought I'd share my current work in progress; an M5 Stuart Tank. Although I don't have any particular game engine in mind, I hope that the finished product will be suitable for use as a game asset. I'm aiming for a poly count of about 40,000 tris (which I think is…
Thank you for such quick comments, I had some trouble with finding details on the tank before I'd started, unfortunately :( I couldn't find much on the internet and after a while my searches just ended up wasting time. The blueprints I got were of bad quality, and stretched, not really sure why I didn't pick up on that…
Hey guys, So I'm trying to create a tank tread by using a single piece animated to follow a spline which is then duplicated. I can get it to instance easy enough via the spacing tool, and get it to animate by constraining it to the path, but doing both has me at a loss. I'll also need to be able to export the animation is…
@ Disting / sltrOlsson / fabio brasilien / snow / A-N-P: Thanks a lot! Will try to keep it up :) @ vofff: There's actually no artwork of the tank. If I recall it right I started with the Idea of a Turreted version of this West German Tank Versuchstr
Hey, my first thread ever on this beautiful site. After i got a bit tired with modeling all those milion cars over the years i started to do this tank last week. We talked a bit with Waaarg, user on this for, and he recommended me to use it for some good feedbacks. My plan with this project is to create SU122 for games…
of course thank you so much i didn't think of that, i tried chain mail armour but that made it look very dark ages and not modern. thanks for the photo also i will make some changes to the whale tank.
Hi all, this is a project I created for my university work. I attempted to create a mech without using sculpted detail instead of applying most of the detail from hight information, this was to test if it was an appropriate approach to creating such a large task. If possible for my course please provide feedback! The scene…
Hey working on this tank for a uni assignment and would be great if I could get some feedback on it. At the low poly stage now and any advice on how that's looking too would be very helpful. The tri count is around 22,000 at the moment. Also as you can see the tracks have quite a high point running around the middle any…
Hello guys, First time to post on Polycounts. I started this high poly model of the T-90 Russian tank about 2 months ago, and I was hoping this would be a good (and ambitious) learning method for me to get used to high poly modelling since I am currently a student waiting to graduate. I was hoping this forum would give me…