Hello, So this is what i did 1) imported my model with UVs from 3DsMax and used the polypaint tool to colour it. 2) changed the UVs a bit in 3DsMax and re-imported the object. The stuff I'd colourized remained unchanged and i checked in the UV map section that the UVs had been changed to the new ones. 3) I went to create a…
Oh my god, I was just reading, and apparently polypaint will function independently of UVs, therefore I can just polypaint my highest subdivision, and bake the colors onto my low res in Xnormal just the same way that you bake normals from a sculpt without UVs onto the UV'ed low res!? What exported file format carries the…
Hey,I was wondering whether anyone knows of a workflow, plugin, hidden feature, whatever that would allow me to polypaint on multiple subtools at the same time.I have a full figure creature sculpt and have managed to merge most of the subtools into one; except for the head (which is 12 million polys on its own). I can't…
Hi everyone, I've been working on polypainting some rocks for a tileable wall texture. What I'm trying to achieve is those nice crisp highlights you see on some Zbrush derived textures, for example: Credit: Marie http://pixel-butterfly.blogspot.com/ What I'm wondering is, do you get a very small brush in RGB mode and…
I don't know if this is common knowledge or not, but I have tried to google this without finding anything. Most of us have probably seen slipgatecentral's video on his projection texturing technique: http://vimeo.com/5820395 When I first saw it I tried to hunt down a copy of Deep Paint 3D but quickly found out it wasn't…
I decided to try retopologizing manually in blender, and after that I imported my mesh back into zbrush to project polypaint but I started getting weird edges as you can see from the image below. So far i've been doing UVmaster > texture map > new from polypaint on zremeshed meshes and its worked perfectly fine up, so it…