I'm working on a character concept by Ian Su to translate it into 3D with an Overwatch feel to it. Anatomy is still a work in progress but its close to what I can be happy with
Hey Guys, Like so many, I wanted to create my own Overwatch Character. This is Barron. His entire hook is based around gravity propulsion. I'm still concepting the minor details but my general Idea is here. It started with this initial sketch of trying to find Barron. From there I expanded on the shapes through a good…
Looking really good! I think it looks very close to the official Overwatch style. The only criticism I have really is that the eyes might be too large still, overwatch characters generally have actually pretty realistic-sized eyes (except maybe Mei).
Hello everyone! This is a fanmade Overwatch character based on the concept of Mario Manzanares. Sculpt in Zbrush, retopology, uvs, rig and animation in 3ds Max, textures in Substance Painter, render in Marmoset and final composition in Photoshop. I hope you like it. https://www.artstation.com/artwork/Ka532r
https://www.youtube.com/watch?v=y1mwk1CxrcU Hey guys, I share free game art tools to the community I find useful. This week, I found an awesome resource you can use to help you wrap your hear around Overwatch's art style. Its a free download, so feel free to check it out for yourself.
A study of Blizzard's Overwatch style, with modeling in-game assets as practice studies to start, and a small scene to follow-up. Feedback welcome and thanks for looking! <3My Artstation
I've been having a blast working on this and really looking forward to putting some more into it gotta get some more overwatch in there, Let me know what you guys think!
hello folks ! I've been poking around looking for a way to accurately replicate the way hair looks in overwatch into a couple software and I must admit I'm not satisfied with the outcome of what I have right now. so I would like to know how you would approach it ? the softwares are Unity 5, Unreal 4 and maybe maya, but…
Hi! I'm Slime, a 3D artist specializing in the creation of environments. Currently, I'm deeply immersed in developing what I consider to be my most ambitious project to date – recreating the central part of the 'Dorado' map from Overwatch. My primary goal is to acquire the skills and knowledge necessary to reach the level…