hello folks !
I've been poking around looking for a way to accurately replicate the way hair looks in overwatch into a couple software and I must admit I'm not satisfied with the outcome of what I have right now. so I would like to know how you would approach it ?
the softwares are Unity 5, Unreal 4 and maybe maya, but this one is optional.
ref
Thanks
Replies
https://forums.unrealengine.com/showthread.php?63555-FREE-Hair-Material