First in game footage from the new version of the mod (now in the Source engine of course). Pretty damn nifty effect, I must say. http://www.unknownworlds.com/blog/2006/12/dynamic_infestation_1.html
Jonathan "djoexe" Vallieres has been hard at work putting the finishing touches on his latest project Jonathan's stuff just keeps getting better and better with each project. This time around not only is it a step up across the board from his previous work but he put some good work into the presentation video. Check it…
http://www.shacknews.com/onearticle.x/61082 Anyone else looking forward to this as much as i am? Got the CE on pre-order. You get access to the editor and such which looks like a great engine for showing of your artwork.
Hi everyone ! This is a little pack of cartoon/hand painted props i've made for unity a while ago, i'm new to this but i think this is a nice way to share your work :) https://www.assetstore.unity3d.com/en/#!/content/54324
Hi everyone, I'm working on my first-ish UDK environment, and I need help polishing it. I'm having a difficult time getting it to look good and could use any advice you guys have. what I have so far. What I'm working off of. Thanks!
you can rotate the circle so instead of straight edge in middle you get the quad side of circle meeting this flat piece, thus solving your issue and giving you natural bevel as in reference
Hey everyone, I'm a beginner in environment creation. My aim for this project is to create a realistic environment. Currently, I feel there's still some lacking to look realistic but I couldn't figure out what to improve, so I'd appreciate some feedback on anything I can do to adjust my scene to really make it pop in a…
Thanks Vexod14 this indeed looks cool great looking but I am asking about a bit more less stylized picture, more of natural realism with shadows, SSS . Something focused more on realistic environment , landscape rendering with heavy instancing.
I would like to give a procedural imperfections some true looking erosion and sediments, like dry water streams on the ground etc. I guess it's probably better to do in some 3d paty soft like World Machine. Is it? What's the best soft to do it currently? Or World Machine would work only for macro scale for things like…