Been working on this character for the past few days. She's got the ability to form DMC Beowulf-style gauntlets and greaves on her arms and legs where those would go. Concept: Progress:
Hey guys! I made this project at the CGWorkshop - High-end Fantasy Game Art Creation. I always wanted to do something about MTG world.. so this time I chose Liliana Vess.. The model have 14.744 triangles, without the base and the 3 balls in her hands, in this week I'll post some wires, the texture maps, a turntable video…
This is an updated first post as I am pretty much calling this one done. Unless someone has some more input on it. Left concept up in case anyone wanted to see it still... This is the concept which can be found here. Concept was not done by me... it sits at 2,772 Tris and the maps are 1024. The maps scale down to 512 well…
Hi guys, I wanted to share an Inferno Town vis animation I made to test Lumion some time ago. Models done in AutoCAD 3D, just before I started learning Max. Of course it is nothing good compared to scenes I have seen on this site, but still as a newbie I am pretty happy about it. Anyway please take a look. I had comments…
Hey all, this is my first time posting so I apologize in advance if I miss or leave something out! This is the next portfolio piece I am working on, I modeled everything in 3Ds Max / Zbrush and have been texturing in Substance Painter and have been using Unreal Engine for real-time render screenshots. Moving forward with…
Wanted to ping the group and see if anyone has any low-poly tips and tricks... Currently I'm working on queen of pain (pics below of the high poly). Her low count is 450 on the head... right now my upper horns clock in at 80ish, and lower horn at 50ish poly's hair at 280ish. (leaves about 70-80 poly's to chop down or 30-40…
Finally Finished this! Modelling
was done in Zbrush and Maya. Some of her clothing was created in Marvelous Designer. I spent
quite some time figuring out all of the new Marmoset Toolbag 4 shaders and
raytracing for this. I really love the new features. Textures were created in mostly
Substance Painter. For a few small…
My name is Adam and I am a 17-year-old CGArtist/Animator For this project, I used a combination of 3D and 2D techniques. the 3D base was sculpted in Zbrush core and rendered in Blender's Cycle Render with a toon shader applied Then I went in sketched out the shape of the model and added my desired colors in Paintstorm…
Heya! I'm Kevin and I'm a game art student studying in Sydney, Australia. I'll be updating this thread as a log for my uni assignment which is due on the 1st of april. I'll be attempting to make a handpainted forest environment which has overgrown an old civilisation in UE4. reference board concept art i did a quick wood…
Its been a long time since i Posted on Polycount, But its time to get back in here :) Decided to share with you guys Work i have done on Spyro Reignited Trilogy! Hope you like it :) If you like it, make sure to pop in to my Art Station and give it some love :) : https://www.artstation.com/artwork/KaOVrr