Hey guys. Been looking around for a solution to this but I can't find it. Model info: 1 contiguous model, 1 2K texture set. For some reason the inside walls are not taking normal map information. I modeled it in Maya. The normal map displays perfectly well in Maya and Mudbox. Here are images to help visualize the problem.…
Another update: Version 1.1 released 04-05-2011* Fixed the Use Local Origin as Origin function. * Moved Use Local Origin as Origin and Alt Origin checkboxes from Lighting & Miscellaneous rollout to Model & Basic QC rollout. * Fixed the output of $illumposition to accurate position. Previous versions only worked if model's…
Hey guys, I've been searching for an image viewer that allows me to preview files that win/vis/7 normally can't view such as tga's tiffs, etc. Any good recommendations would be appreciated. Thanks :)
Hi all, is it possible to work on a unique tool that isn't symmetrical in world space and have symmetry active? Here is an image to help illustrate what I'd like to accomplish in Zbrush. Basically I'd like to have Blender's Mirror Modifier but in Zbrush. Cheers
Hey guys, (job has been filled, thanks for the expressions of interest everyone!) Will leave this message here while I figure out how to remove the thread. thanks again!
sorry for this really newb question but i can't remember what the function is called (or how to do it in maya). Basically, you know when you hit extrude on a selected object and you can then move all the faces outwards dependant on the way they're facing individually... is there a way to get that same transformation thing…
Hey everyone! I'm thrilled to finally unveil my completed game environment! This is a small-scale reimagining of the iconic Roundtable Hold from Elden Ring. My goal was to improve and demonstrate my skills. I introduced archways with statues (inspired by the original concept art), as well as a grand staircase with a runner…
Shmowzow! The company I work for (Hellicar & Lewis) is doing an interactive kinect-controlled unity game for a popular cartoon. We need two freelance modeler/animators that can model simple stylized characters quickly to pass to our programmer. Strong character animation would be really beneficial to the project. Here's…
Is there some way to make the working pivot become the object's actual pivot? Alternatively is there a way to align an object's pivot to the view or the surface (like you can with the working pivot)? I can't find anything in the help and it seems like this would be a no-brainer. I've got an object I'd merged down that I…