Yeah UV seams are a common problem with displacement systems. One solution would be to model the low-resolution surface to include a lip, keeping the UVs continuous from the top to the underside of the lip. Then without a UV seam, there should be no displacement cracks.
For the past month I've been trying to improve my skills in sculpting and so far I've finished my first set of models. The goal was to sculpt an african woman based on various references I found online and I'm very satisfied with my most recent sculpt (the one on the right). I still feel like I could use some tips/critique…
I am working off a different reference image at home but the principal is the same here. I cant for the life of me figure out how to combine multiple sized bricks similar to this image http://www.lughertexture.com/images/textures/details/bricks_1/stone_bricks_6/medieval_old_wall_18_20120516_1948027204.jpg I tried using a…
Hey to all, I have been racking my magnificent manly brain for the past few days, trying to create a dynamic shader which has a small 'hotzone' when interacted with something, but no matter what I do, non of it applies into something workable. Here is the first example of what I mean of sorts:…
Hey Polycount, We wanted to share the result of our world-building course and ask for your critique and feedback, to help us improve in the future. [Build in UE4 as a next-gen level] YouTube videos below: Cinematic trailer Project showcase Thank you for your time :) DetailsRecall is a student project developed in Unreal…
So been working on this dragon head. I was able to sculpt it, retopology it, uv and bake it and it turned out well. Now trying to texture it. Thought I show it here to see if I could get any feedback on what I could to improve it. I haven't gotten to the eye and tongue yet so it still wip. I'm including references i used…
Hey all, I’ve been noticing more games featuring real-world religions, ethnic communities, and cultural settings. I’m curious how Western players perceive this trend. Games like Assassin’s Creed and God of War explore mythology or historical cultures and tend to get a lot of attention in the West. Japanese mythology games…
Hi. I know that some of you have knowledge of Maya. In the past, I was too a Maya user, but due to the immense sum of money for the license, I decided to switch to Blender. In Blender, the problem was that everything was different, at the first glance. I couldn't even move the camera. It was like I was having my hands…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…