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[Env] [Ue4] 'Recall' Final showcase, video's included.

Hey Polycount,

We wanted to share the result of our world-building course and ask for your critique and feedback, to help us improve in the future.
[Build in UE4 as a next-gen level]

YouTube videos below:

Cinematic trailer
Project showcase

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Thank you for your time :)

Details
‘Recall’ is a student project developed in Unreal Engine 4.7 by second year students of Visual Arts

They received a level design from another student and had to turn it into a professional product, while taking into account gameplay and performance within an industry simulation.
The level was themed after the movie ‘Total Recall’ (2012), and we got 180 hours per student in active production time in a team size of eight.

The level had to be presented to industry professionals twice, once for feedback on the geometry stage and once after the final product was completed.
Credits: Max Berends, Anastasia Opara, Jeroen van Dongen, Anna Richter, Loek Gijsbertse, Corne Willemsen, Baiba Gedrovica, Tim Paauwe.
Based on a level design by Tim Baijens

IGAD or ‘International Game Architecture and Design’ is a study program based on industry simulation where programmers, visual artists and game designers are trained to develop high quality products in teams. It is part of the ‘Academy of Digital Entertainment’ at NHTV Breda, The Netherlands. It was founded by people from industry to close the gap between students and professionals.
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