Apply Here - https://jobs.smartrecruiters.com/FireHoseGames/743999708148643-art-director-video-games- Company Description Fire Hose Games is growing! The studio behind Go Home Dinosaurs, Catlateral Damage, and 20XX is now working on 2 new unannounced games for PC/console that are more ambitious departures from our previous…
Hello everyone, I just released SFS - Spreading Fire System V 1.1 update! https://www.youtube.com/watch?v=9UdB99XSFiw&t=1s Features include:- Set solid object in flames (Customizable)- Set Vegetation in flames (The Vegetation Engine Support)- Flames spread automatically from the chosen objects- Editor tools. Easy one-click…
Hello fellow Polycounters, This fire extinguisher is a test project I've done to practice PBR texturing in Substance Painter. I've named it "The Elephant" :) I've put some effort into modeling to create a quite accurate representation of real-world fire extinguisher. It's not exact replica, some details were ommitted on…
Hello polycount. I did this fire hydrant. I did the modeling in 3dsmax and the texturing in substance. Advices and critics are very welcome. Thank you.
Ok, so I've been trying to find tutorials all over the internet to see how it's done but to no avail. This is my first thread here so I apologize if it's in the wrong section (I hope moderators will move it to its rightful place in that case), but I honestly need help. How would one approach to creating this sort of…
Did a texture swap of my two Fire Hydrant designs out of curiosity and fun. Many more renders and 3D Viewer available on my Artstation. Hope you all like it: https://www.artstation.com/artwork/nYJrb6
Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…
Can someone tell how close Unreal path tracer could be to Octane or Red Shift for rendering images , textures, backgrounds ? I am quite tired of Octane quirks lately . So would like to ask if anyone use Unreal rather not as a game engine but more like a regular renderer? Can it output usual AOVs and do render layers ? I…