So i'm working on a project thats going to have a lot of grafitti on walls, but i can't seem to get the decals right. I tried googling it and found some things about it, but when i try to set my material to Dbuffer Translucent the decals disappear completely. As you can see in the first screenshot the tag and piece decal…
After watching Virtuosic's livestream on setting up camera animations with Matinee I tried doing one in my scene and stumbled upon this rendering issue with decals. The left side of the camera chops out the decals as the camera moves. It also happens randomly to other decals around the scene in the distance. Does anyone…
I'm looking for a text tool that, instead of creating geometry or spline letters, creates flat planes textured with alpha letters from a decal atlas. I've been googling for a bit and haven't found anything like that. With the frequency of Alien Isolation/Star Citizen decal workflows, I figured someone would have made…
Hi. So decals are disappearing when shadows are baked on them, looks like this searched a bit and found someone with the same issue >>> https://answers.unrealengine.com/questions/25508/decals-not-rendered-without-direct-lighting.html he got a reply which apparently worked but im not having any luck did a search for…
"An additional final delay has occurred. For additional details about these two delays, please wait until the launch of Dominance War V to find out why." ~ please wait for the delays to end in order to find out the reasons for the delays ~
https://www.unrealengine.com/marketplace/en-US/product/skinned-decal-component As you know by default decals do not follow the bone deformations in Unreal Engine, this plugin allows you to project decals that follow bone deformations on skeletal meshes.
https://www.youtube.com/watch?v=8mpjmf9cHos
I’m working on a FPS game where I need to spawn decal on the wall behind an enemy I shot after the bullet went through the enemy, the problem is, when the decal get passed some worldstatic objects, it projects long stretched lines on them along the way it goes. I wonder is there a way to make the decal “wrap” around the…
I am trying to use a decal on my bricks that are static meshes (modular building) but everytime I try and place a decal on the bricks it looks like an image on the wall. Or in other words, I need the bricks textures to show up on the decal. Can someone please direct me in the right path. normal maps and alpha channels…
Hello everyone - Does anybody know if there is a way to use decals strips which only contain normal information to smooth the edges of a mesh beneath it - so you would achieve the same results as face weighted normals without the mesh being chamfered but relying on the decal strips to provide the normal information for…
Right click in the content browser and create a decal material (Not a regular material). Do everything how you would normally do with a regular material.You probably want a mask or alpha for your text logo. Make sure you change the blend mode to masked. Now in your level hold down D and click where you want your decal (or…