I would like to select a model, than click a button and have it select all the faces on the model that do not have materials assigned to them. Anyone written this yet?
Im trying to create a layered shader in UDK. In Maya I have a repeatable texture brick wall as my base and a damage/dirt pass shader. My issues is that I need to assign multiple materials to one object in UDK. I have been able to create multiple material set but I can get it to work on the entire object. Lastly I need to…
Hi everyone. This is my first time posting on the forums. The final assignment for my character modeling class concerns uploading one of our designs for criticism. I have seen a few classmates on here submitting their models as well, so I apologize for adding to the glut of requests for critique. This is my third character…
Hello guys I'm finally back at University and one of my modules is animation and I'd love to get critique from you guys during it. My first assignment is to create two walk cycles, one light, one heavy. I went with light first, I used rhinohouse with gangster/swag kind of walk idea. Atm I only have a front view because…
Hey man sorry if i came across abit rude in my reply before I think i need to explain abit more. First off the project is not just to make a sculpt and unfortunately that is worth 18% of the overall marks of the project. If the sculpt was worth a lot more than i would do as you say and go back. The issue is that retopping,…
Hello I am current a student studying computer games design at Staffordshire university. my assignment requires me to model a human body. The stages below show the model in progress from the base mesh to what I have so far. Sculpt: front upper body front lower body back upper body back lower body side upper body side lower…
Hi, you can assign a hotkey to "Center Point Cycle" action so when you press that it will cycle between "Use Pivot Point Center", "Use Selection Center", "Use Transform Coordinate Center" modes.
Hello Polycount, First post here, not so long time lurker! :) This year I started at DAE in Kortrijk, a school for gamedesign and some polycounters here attend there too, hope to see you guys at study night! So first assignment for the first semester is making a 3D city scene, We get to pick our city and then use reference…
(first post :) ) Hey everybody! I'm writing a shader for this transparent, green, glowy material that needs to look very "chemical-ish". I'm running into some issues with getting a cube map to assign to a circular alpha mask that needs to pan up and drift around (bubbles). I'm brand new at writing shaders, so I'm sure…
well, i think you have to turn on "import materials" and then assign textures to those generated materials - you can tweak the importing behaviour on the fbx. id suggest to just use the model materials name and recursive up search. Another way would be to just drop the imported mesh into the scene slap a material on it and…