Hi Folks. I have a Rectangular window model that I would like to apply a specific part of my tile-able trim texture to. Is it possible? Please see attached pic. I know this works for rounded arches. You can just straighten out the UV's of the arch and place them over the horizontal tiling part of the texture.…
Hey Everyone :) Hope your all doing well. I have a quick question, How many trim sheets are commonly used for an environment in games? I'm new to this process and currently in the planning phase of a new project and just wondering how much 'Budget' an environment artist would have when designing a building and outside…
Hello I want to change the trim smooth border brush to follow the normal of a curved mesh like clay tubes do. Now it looks like the alpha is constant 90 degree along the curve with smooth border. How can I archive this ? I cant find the damn option :(
I have a trim sheet I created that has a bunch of metal handles/bolts etc. that Im trying to overlay on top of a tiling material that uses the same metal texture. The issue is, I cant get these to blend seamlessly with each other. You can see the edges of the floaters. Changing material to Decal in UE4 would work so its…
First thing to learn about asking questions here is to use the topic title to summarize your question. Your title in this case should be something like "Trim sheets, how do I make them?" instead of only "I wish to learn!" https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use…
Hey :) I'm working with a non square texture ( for some reasons, I have my trim + decals on 1 texture 2048*4096 ) However, each time I want to place a strip on my trim, I have to go in the modifier Unwrap UVW > select my texture in the list > go to the Options > specify 2048 * 4096 Is there a way to be faster ? Is there an…
Hey everyone. Some time ago i saw a technique to bake a 45 degree bevel on a normal trimsheet to fake the illusion of a bevel on a mesh with a hard edge. Im running into something similar, just that in this case i need to put a Edge wear which i made and put it on a mesh that has a weighted normal. So far i have mixed…
Hello! Recently I've been sculpting a lot of rocks for practice, and have noticed that Trim Smooth Border often times leaves me some unpleasant surprises as shown below: I've been watching a lot of tutorials and while most people do mention that the brush can cause problems, they say that you can solve those by smoothing…
So I was running into a problem where I was getting a "ghost" seam on my in game mesh that for the life of me seemed to be stubborn about going away. No mirrored UVs, no UVs overlapping, no discoloration in my Normal Map via gradients or other abnormals, etc. I ran through everything I could think of and still had no luck.…