I have a trim sheet I created that has a bunch of metal handles/bolts etc. that Im trying to overlay on top of a tiling material that uses the same metal texture. The issue is, I cant get these to blend seamlessly with each other. You can see the edges of the floaters.
Changing material to Decal in UE4 would work so its just overlaying the normal and blending them together, but I have some edge damage/dirt buildup in the albedo of the floaters I want to keep. How can I get around this?
Replies
One work around would be to use 2 uv channels, but you would have to cut the ''decals'' into the mesh instead of having them floating, which would also increase the polycount a bit.
Here is a paid tutorial about this workflow. https://www.artstation.com/artwork/z5gmQ