Alright, check this out and tell my it's not the most bizarrely awesome thing you've seen all day. http://www.wired.com/gamelife/2010/06/rock-of-ages/ Paper soldiers, weird elephant things, a giant boulder with a face carved into it, levels built around different periods of art history. Hard to know what the game actually…
I'm absolutely stumped on how I could achieve this, don't think I've come across anything like it in any tutorial. Is it just something that isn't possible yet? or perhaps it could be achieved with something like directional warping?
Hi, I have some question about uv here. I wanna make the uv same as the camera show and not overlaping So I cuts the uv edge and try to maintain the shape same as object and no overlap like this. But when I use checker to check the texture is stretch too much, is anyone have some idea how to fix? Btw, I'm using Maya.
The concern about security around files is a totally valid one. We're developing a pipeline for larger studios to host their own S3 buckets, so files remain entirely their own, and remove this risk you're talking about. It's a larger build though and we want to ensure it's done properly! For now though the focus is…
It's basically a series of aim constraints i think. Concentrate on getting the poles moving right and the connectors will follow. It'll be laborious but not difficult Assuming i haven't misunderstood the mechanism of course
So after almost 2 years of being unsure of what path I should take to get into the industry, I decided that I want to focus on designing levels and writing for video games (Specifically story, characters, and game mechanics). I want to finally get my feet wet after 2 years of inactivity since graduating and I wanted to…
Hi there, i have this issue that my fibermesh guides in 3ds max are completly diffrent then my result. I had this before, if i try to make something smooth or curley looking it is always edgy or straight. this are the fibermesh guides curley this is my result... so if anyone knows what is going on there, please tell me,…
Nevermind the previous post, sorry. I've figured it out. Just needed to actually think to what I was doing, sometimes when I follow a tutorial I forget to do that. This is the alpha I needed: The issue I'm having is that the outer part of a curve is always ruined by a bunch of single strokes, like so: How do you fix that?…